#if !defined(AFX_CONNECTTOMAP_H__38E47C75_F667_4007_92F5_F4BC687D8725__INCLUDED_)
#define AFX_CONNECTTOMAP_H__38E47C75_F667_4007_92F5_F4BC687D8725__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ConnectToMap.h : header file
//
#include "CUI.h"

/////////////////////////////////////////////////////////////////////////////
// CConnectToMap dialog

class CConnectToMap : public CDialog
{
// Construction
public:
	CConnectToMap(CWnd* pParent = NULL);   // standard constructor
	CSendNMEAToMap  m_ConnectToMap;

// Dialog Data
	//{{AFX_DATA(CConnectToMap)
	enum { IDD = IDD_ConnectToMap };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CConnectToMap)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CConnectToMap)
	virtual BOOL OnInitDialog();
	afx_msg void OnPlay();
	afx_msg void OnStop();
	afx_msg void OnPause();
	afx_msg void OnClose();
    afx_msg LONG OnConnectExit (UINT, LONG);
	afx_msg LONG OnConnectProgress (UINT, LONG);
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CONNECTTOMAP_H__38E47C75_F667_4007_92F5_F4BC687D8725__INCLUDED_)
